![]() You will strike critical blows more often with this attribute high. At any rate, this attribute combines will with the Skill (see below) “Critical hit”. And damn sure not the luck of the cursed English. Luck: This would be the luck of the Scottish, not the luck of the Irish. They say that you can down more ale this way, too. Vitality: If you allocate points here, he will have more hit points and will be able to take more damage. Or his long club that can strike fear into the hearts of wolves and young maidens everywhere. Strength: If you allocate more points here, he will do more damage with his sword. However, you can allocate points to his attributes, and there is the one thing that you can do to personalize him to your game style. You can call him “Poofy MacFlufflefuff” in private, but no one else except you is going to call him that. Unlike other games, you do not choose the name for The Bard. When you begin The Bard’s Tale, you will have to set up your character. Figured it helps to hold all the arrow keys down for a second or two before releasing and trying again.This guide only pertains to the start of The Bard’s Tale, and is not a complete walkthrough. I had some issues getting it to pop up on PC today as well. Thanks for replying.Better late than never right? LoL - glad you got it working. I got it to work on the console just fine.Īt the time my Xbox one was broken, so I could not simply try on the console when I posted my previous message. To exit Debug Mode - press Shift + ?"I couldn't get it to work on PC at all. "To open the Debug Mode on PC - press (and hold) Shift + ? (every arrow button together at same time) (All Maps): LEFT SHIFT & ?,?,?,?,?,?,?,? (While holding down Shift, press each Arrow consecutively) No debug menuFirst you have to unlock all levels. I tried with a keyboard after disabling the controller. I have done everything everyone has suggested. I am not dumb, but this is making be feel dumb. (Not sure why this is in the Debug menu twice TBH) RE_MPass4: World Map Encounter (Mountain Pass 4) RE_MPass3: World Map Encounter (Mountain Pass 3) RE_MPass2: World Map Encounter (Mountain Pass 2) RE_MPass1: World Map Encounter (Mountain Pass 1) RE_Forest4: World Map Encounter (Forest 4) RE_Forest3: World Map Encounter (Forest 3) RE_Forest2: World Map Encounter (Forest 2) RE_Forest1: World Map Encounter (Forest 1) R2_Plains4: World map encounter (Greenlands 4) ![]() R2_Plains3: World map encounter (Greenlands 3) R2_Plains2: World map encounter (Greenlands 2) ![]() ![]() R2_Plains1: World map encounter (Greenlands 1) TM_Head: World Map (Beginning of the game) MT_Ent1L: Mountain Tower (After boss fight) MT_Ent1: Mountain Tower (Before boss fight) MT_Tower3L: Mountain Tower, Level 3 (After boss fight) MT_Tower3: Mountain Tower, Level 3 (Before boss fight) MT_Tower2L: Mountain Tower, Level 2 (After boss fight) MT_Tower2: Mountain Tower, Level 2 (Before boss fight) MT_Tower1L: Mountain Tower, Level 1 (After boss fight) MT_Tower1: Mountain Tower, Level 1 (Before boss fight) KI_Store: The Velvet Hammer - Discriminating Weapons and Armor Ho_Jail: Houton Forest Jail (pay close attention to the middle one) *** Spoiler - click to reveal *** DT_TowerTop: Fionnaoch Chamber (Where you choose which ending you want)įT_Ent1G: Forest Tower, Level 3 (after boss fight)įT_Top1D: Herne's Chamber (Forest Tower, Level 3 at boss fight)įT_Tower1D: Forest Tower, Level 1 (Before Boss Fight)įT_Tower2D: Forest Tower, Level 2 (Before Boss Fight)įT_Tower3D: Forest Tower, Level 3 (Before Boss Fight)įT_Tower1D: Forest Tower, Level 1 (After Boss Fight)įT_Tower2D: Forest Tower, Level 2 (After Boss Fight)įT_Tower3D: Forest Tower, Level 3 (After Boss Fight) ![]()
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